Rusty AC Outdoor Unit
I created this AC Prop for a personal project I'm working on, I focused on the texturing side rather than modeling to make it as realistic as possible.
The AC has almost 17K tris (including grill and side cable) and 6K tris (without a front grill and side cable) which makes it easy to be used in the background and the foreground as well.
Comes with a 1K/2K/4K Texture size which includes (albedo, AO, metallic, roughness, normal OpenGL, normal DirectX maps, and as well as occlusion_metallic_roguhness map combined into one texture to save memory while rendering.).
The premium version also includes the source files (substance painter .spp, baked mesh maps 4K res, and high poly model) if you wish to re-texture your model anytime.
Asset Details:
- Tri count: 17K
- Tri count (excluding front grill and cable): 6K~
- Textures: 1K/2K/4K (Ao, albedo, metallic, roughness, normal_openGL, normal_DirectX, occlusion_metallic_roughness)
- Formats: fbx, obj, blend (asset browser ready)
What you'll get is:
- format_fbx
- format_obj
- format_blend
- Textures
- substance painter source file
- baked mesh maps
Tricount (including grill and cable)
17K
Tricount (excluding grill and cable)
6K
Texture Set
1
Texture Resolution
1K/2K/4K
Game-ready
yes
Source Files (premium version)
.spp, baked maps, highpoly model
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